About
the game…
Canoe (or Kayak) Polo is a team
game played in kayaks with a water polo ball in a rectangular area
approximately 33 m (100 ft) by 22 m (66 ft) – on, for
example, a swimming pool or lake.
A Canoe Polo
team consists of five to eight
players. However, only five players
from each team can be on the court at any given time, with substitutions
allowed at any moment during the match.
As in Basketball or Soccer, the idea of the game is
to outscore your opponent. Tactics
and teamwork are essential parts of the game.
Canoe Polo games consist of
two, ten-minute halves. Like
Basketball, games tend to be fast paced and exciting as players race from one
end of the court to the other in frequent changes of possession. Strategies
such as zone defense, full court press, fast break and half court
offense are typical in Canoe Polo.
Goals measuring 1 m
(3.3 ft) by 1.5 m (4.9 ft) are suspended 2 m (6.5 ft) above each goal line. Paddlers move the ball by throwing (with
their hands or paddles) and chasing after it (called dribbling), passing it
to a team member, or shooting it at
the opposing team’s goal. A goalkeeper
is usually in place underneath the net to try and block opponent’s shots on
goal (by extending their paddle up in front of the goal frame).
A player may have possession of the ball for only five seconds before they must dribble,
pass, or shoot. Canoe Polo is a contact sport.
When a player is in possession, an opposing player may hand tackle them with an open handed
push on the upper body, or kayak tackle
their boat to upset their balance (no kayak contact in allowed with the
body). The object - to force the player
in possession to lose control of the ball. The opposing player can also choose
to block passes and shot with their
paddle, as long as the ball is allowed to travel out of arms reach first. A foul will be called on any player who strikes (with their boat or paddle) an opposing player.
Some rules and
referees signals…
Defining the Game
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Goal scored – Ball enters the goal. The team scored against
restarts play from the center of the court with both teams in their own
halves.
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Goal line throw – When the ball goes out of play at the end of
the court and the attacking team or their equipment was the last to touch the
ball. The defending teams gets the ball.
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Corner throw – When the ball goes out of play at the end of the
court and the defending team or their equipment was the last to touch the
ball. The attacking team gets the ball.
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Side-line throw – When the ball goes out of play at the sides of
the court. The team that touched the ball last with their body or equipment
loses possession. The attacking team gets the ball.
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Illegal Stuff
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Illegal possession – A player must pass or dribble the ball once
every 5 seconds. They cannot place the ball on their boat and paddle.
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Illegal use of the paddle – A player is not allowed to use their
paddle within arms reach of the opposition or strike the ball.
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Illegal hold or obstruction – A player cannot inhibit the
movement of the opposition with their hands or paddle, or otherwise hold onto
their equipment to gain advantage. A player cannot paddle to block another
player’s movement outside of the six meter areas, unless they are going for
the ball.
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Illegal kayak or hand tackle – When a player tackles with their
boat they must maintain contact, and when they tackle with the hands they
must use one open hand to the side of the upper body. A player must have the
ball or be able to reach it on the water to be tackled (be in possession).
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Penalties
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Penalty shot – For a dangerous or professional foul during a shot
or any foul that stops a near certain goal. The penalty shot is taken 6m from
the goal with no defense (all other players must be in the other half of the
court).
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Free shot – For anything foul on a player who has possession of
the ball that is not a penalty shot. The free shot is taken from the point of
the foul, or where the ball was when the foul occurred, or where the ball
lands if it was in the air at the time of the foul. The shot can be taken
directly at goal.
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Green (warning), yellow
(2 minute sendoff) or red (rest of
game sendoff) cards – Cards can be
given for any foul in conjunction with any of the above penalties. Generally
a yellow card is given for any professional foul.
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